Search results for 2013 12 23 building a parallax scrolling game with pixi js part 3

Building a Parallax Scrolling Game with Pixi.js

by Brian Rinaldi

set up, let’s include the Pixi.js library. Simply add the following line near the end of the page’s body: <body> <div align=”center”> <canvas id=”game-canvas” width=”512″ height=”384″></canvas> </div> <script src=”pixi.js-master/bin/pixi.dev.js”></script> </body>…

Building a Parallax Scrolling Game with Pixi.js – Part 2

by Brian Rinaldi

</script> Finally, include your class’ Main.js file by adding the following line: <script src=”pixi.js-master/bin/pixi.dev.js”></script> <script src=”Far.js”></script> <script src=”Mid.js”></script> <script src=”Scroller.js”></script> <script src=”Main.js”></script> Save your work and test that everything still…

Building a Parallax Scrolling Game with Pixi.js – Part 3

by Brian Rinaldi

to your constructor: function WallSpritesPool() { this.windows = []; this.windows.push(PIXI.Sprite.fromFrame(“window_01”)); this.windows.push(PIXI.Sprite.fromFrame(“window_01”)); this.windows.push(PIXI.Sprite.fromFrame(“window_01”)); this.windows.push(PIXI.Sprite.fromFrame(“window_01”)); this.windows.push(PIXI.Sprite.fromFrame(“window_01”)); this.windows.push(PIXI.Sprite.fromFrame(“window_01”)); this.windows.push(PIXI.Sprite.fromFrame(“window_02”)); this.windows.push(PIXI.Sprite.fromFrame(“window_02”)); this.windows.push(PIXI.Sprite.fromFrame(“window_02”)); this.windows.push(PIXI.Sprite.fromFrame(“window_02”)); this.windows.push(PIXI.Sprite.fromFrame(“window_02”)); this.windows.push(PIXI.Sprite.fromFrame(“window_02”)); } The code above adds 12 window sprites to…

Building a Parallax Scrolling Game with Pixi.js – Part 4

by Brian Rinaldi

By Christopher Caleb Welcome to the fourth and final tutorial in the series detailing how to build a parallax scrolling map using JavaScript and pixi.js. In the previous tutorial we…

10 Engagement Strategies to Increase the Profitability of Your Mobile Game

by Brian Rinaldi

a good game. Quality of the Game The first and foremost thing to keep in mind is quality. If your game is not quality game, users will never, ever play…

Building Multiplayer Games with Node.js and Socket.IO

by Eric Terpstra

…on the same server. The following function in agxgame.js will create a new game room. function hostCreateNewGame() { // Create a unique Socket.IO Room var thisGameId = ( Math.random() *…

Building a Game with In-App Payments for Firefox OS

by Rob Lauer

…<body> <div id=”home-view” data-role=”view”></div> <div id=”payment-view” data-role=”modalview” style=”width:100%;height:100%”> <div id=”welcome-text”>Welcome to the Firefox OS Arcade!</div> <br /><br /> <a href=”#” id=”btn-success”>Simulate a Successful Payment</a> </div> <script src=”js/jquery.min.js”></script> <script src=”js/kendo.mobile.min.js”></script> <script…

Parallax UI for PhoneGap and Mobile Web Apps

by Brian Rinaldi

…simple icon screen with parallax motion An icon screen with multiple layers of parallax motion An interactive app scenario with parallax motion and a scrolling background – don’t miss this…

Lessons Learned Building an HTML5 Games Engine

by Brian Rinaldi

game we built was Dream Pet Link. Given that we were tasked with building four additional games with the same mechanic but different themes, we knew we’d be able to…

2013 – The Year in Web Development

by Brian Rinaldi

pushed so much further in 2013 helped bolster developer’s confidence in creating their own custom elements with a framework like AngularJS. 2013 was also another tumultuous year for mobile, as…