At this point, our application works but looks like a simple web page and not like an app. In this next step, we are going to make our app look and feel more less like a web page and more like an app using jQuery Mobile.
Why jQuery Mobile?
As you’ll see, jQuery Mobile will simply take our HTML and CSS and inject in a lot of styles and additional HTML to make our page look and feel like a mobile app. This makes jQuery Mobile quite easy to learn as all you need to know to get started are a handful of attributes that tell jQuery Mobile how to perform this transformation. However, it can also be considered a drawback since it can often be difficult to dig into these automatically generated styles and HTML to accomplish specific customizations you may want. Nonetheless, the ease of getting started with jQuery Mobile makes it perfect for a beginner’s tutorial such as this. As you become more comfortable creating apps, I recommend you examine other frameworks to see what best fits your needs.
Build the App
First, we are going to add the CDN hosted scripts for jQuery and jQuery Mobile as instructed on the downloads page to our index.html page. We are using the CDN hosted version here primarily for the sake of simplicity of this tutorial. Keep in mind that if your user is offline, they won’t have access to these files and your application would fail. As such, if you are developing a real application, you would want to include local copies of the libraries instead.
You can add the following HTML directly below our existing stylesheet link within index.html.
<link rel="stylesheet" href="https://code.jquery.com/mobile/1.3.0/jquery.mobile-1.3.0.min.css" /> <script src="https://code.jquery.com/jquery-1.8.2.min.js"></script> <script src="https://code.jquery.com/mobile/1.3.0/jquery.mobile-1.3.0.min.js"></script>
While we’re at it, if you haven’t already, we might as well add in the reference to phonegap.js as well. As mentioned earlier, this file doesn’t exist in our local files but is injected by PhoneGap Build at compile time. This file gives us access to the PhoneGap API (more on that later).
If you were to load the page at this point in your browser, it wouldn’t look significantly different than it did previously. This is because we need to add jQuery Mobile specific HTML code and data-role types to tell jQuery Mobile how we want our mobile app to display. Data attributes are how jQuery Mobile identifies element types and properties when it auto-generates HTML and styles. All we have right now is a single div element, so let’s replace our div with the ID of “allRepos” with the following HTML.
<div id="reposHome" data-role="page"> <div data-role="header" data-position="fixed"> <h1>GitHub Search</h1> </div> <div data-role="content"> <ul id="allRepos" data-role="listview" data-filter="true"> </ul> </div> </div>
Our result list is quite long, so, as you may have noted earlier, we’ve added a data-filter=”true” attribute to the list to make it filterable.
You can test this in the browser and on your device. Since we enabled Hydration, the app should automatically update on your device. In the browser, the app should now look like the screenshot below.
Now that our app is starting to look and feel like a real app, testing on the browser can be quite limiting. However, many of us are not blessed with a wide array of devices to test on. In this kind of situation, the Ripple Emulator can be incredibly useful. It will emulate how your application will look on a large variety of device screens. It also allows you to perform a number of tests, including things like accelerometer and geolocation, that would typically require a device.
Before you can use the Ripple Emulator, you first need to install the Chrome extension. Once this is installed, you can go to emulate.phonegap.com and enter the URL that you would like to emulate and test. As we are running our app locally via a local web server, we can use our localhost address (for example, mine is localhost:3333) and emulate our application.
Below is a screenshot of the app (up to this point) running inside the Ripple Emulator set for an iPhone4/4S emulation.
In the next part, we’ll look at how you can add additional pages to your app. Continue to part 5.